
This is a discussion I've had on a few occasions. Which is the better company: id or Valve? I know a lot of idiots will jump in at this point with "Bungie lol!" If this is you, please put the controller down before you manage to swallow and choke on it.
Rather than waste my time with a series of fruitless forum posts, I'll agglomerate my vast knowledge of the subject here for the world to see. After all, the whole world tends to visit this site on a daily basis, and twice on Sundays to celebrate the sabbath.Act I: A Brief History of Time

id Software was founded in 1991 and is known for the Commander Keen, Wolfenstein, Doom and Quake series of video games. id is also responsible for creating the first-person shooter genre as we know it.
The two key figures in the early days were John Carmack and John Romero. Carmack is, in my opinion (which makes it fact), the game industry's leading programmer and continues to be a driving force behind game software technology. Romero, on the other hand, was forced to resign for being an insufferable douche and went on to form Ion Storm, the company that created Daikatana. May he burn in Hell.
id is currently working on the id Tech 5 game engine, which is being used for their latest game, Rage: a first-person shooter/racing game developed under John Carmack.
Valve was formed in 1996 by Mike Harrington and Gabe Newell, a.k.a. Jabba the Hutt. They are responsible for the Half-Life series and... that's it. Before 2004, the only game they had ever released themselves was Half-Life in 1998, developed using id's Quake engine. So it took them two years to make one game on pre-built technology, and another six years to release the sequel. They sure are off to a great start.
Other games released under the Valve label include Team Fortress, Counter Strike and Left 4 Dead, all of which started as mod projects by independent teams that were subsequently bought up by Valve.
Currently, Valve is working on releasing episodic content to prolong the lifespan of Half-Life 2 and probably looking for other small, independent teams with cool projects to buy.Act II: Wherein a Point is Drawn
id has almost always been at the forefront of PC gaming technology. Many of the earliest first-person shooters were built on licensed id-developed game engines and, for years, id Tech 3—the engine powering Quake III Arena—was the standard of the modding community. Today, Rage is currently being developed cross-platform for PC, Mac, Playstation 3 and Xbox 360 with little to no disparity between versions. This makes id Tech 5 the most portable engine ever created.
Half-Life 2 is built on Valve's proprietary Source engine and maintained by Steam, their digital distribution and (failed) DRM device. Source is their pride and joy, being lauded as one of the most versatile game engines ever developed. In reality, it amounts to nothing more than an over-glorified physics engine with antiquated streaming capabilities. Half-Life 2 is the only game released in the last decade that I'm aware of that has to pause mid-level, every 20 in-game meters or so, to load the next section. By contrast, Dungeon Siege, which was released two years prior to H-L2, is capable of streaming the entire game world after a single load upon the game's start. Even Morrowind had better streaming capabilities than Source.
id's single stumbling point was with their Tech 4 engine and the release of Doom 3. While able to match the physics rendering capabilities of the Source engine and having better graphics and streaming capabilities, id Tech 4 has been largely forgotten. Being too much a horror game and having too little focus on multiplayer gameplay, Doom 3 didn't have the mass market appeal of Half-Life 2. This left the Source engine in a favourable position to take the lead in the modding community.
But I still don't like Valve. They continue to ride the success of the Half-Life series, now pushing out episodic content for Half-Life 2 about once per year. Except the point of episodic content is to release smaller packages more frequently and for a lower price. What Valve is essentially doing is proving that they're too lazy/sloppy to keep to a development schedule.Act III: Let's Wrap This Up and Go Home
In order to put on the appearance of productivity, Valve has to buy up independent developers and adopt their projects into the Valve-brand family of games. Every game outside of the Half-Life series that they have released—including Team Fortress, which started as a Quake mod—has been the result of purchasing outside developers.
While Valve has been buying ideas and trying desperately to extend the life of Half-Life 2 and the Source engine, id has been hard at work on the next generation of game technology. The two most recent id-branded games on PC, Quake IV and Enemy Territory: Quake Wars, were admittedly made by outside developers (Raven Software and Splash Damage, respectively), but that doesn't mean that the people at id have been sitting on their asses. Quake Wars uses id's MegaTexture technology, which is a precursor to what is being used for Rage and id Tech 5. Even id's handheld and mobile phone games (Doom RPG and Orcs & Elves), developed by Fountainhead Entertainment, were created using a new game engine built by John Carmack.
Valve has been content to glorify the Source engine as some sort of software prodigy, letting it stagnate and become obsolete while John Carmack continues to isolate himself in hotel rooms where he can work on new software technology in peace. Therefore, I conclude that Gabe Newell is a big, fat douche and John Carmack is the winner of my heart.












Anyway, we got the call from Phobos that demons from Hell had started coming out of the portals, and of course we thought they were kidding. They were probably just getting us back after we used the company laser to etch "Phobos is for Homos" in giant letters on Mars' surface. That one was Kevin's idea. Frickin' genius.

"Myst with guns, less puzzles, and placed into H.P.Lovecraft's [sic] short novel The Shadow Over Innsmouth" is, let's see ... carry the one ... nothing like Myst! What they have just said is that there are absolutely no similarities, unless you count the vague "adventure" label that can be slapped onto both games. 








Allow me first to discuss the
I have saved the best for last: Spider-Man: Web of Shadows for the DS. So far, the only site I've found with any information or media is Destructoid, and their coverage of the game can be found